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Allies Naval and Air Units Guide

Destroyer

Hit Points: 400
Attack: 30, 80
Range: 9
Armor: Heavy
Speed: 6
Cost: $1000
Can detect Submarines:  Yes
Sight: 6
Self-Healing: No
Tech Level: 7
Primary Weapon: Stinger
Secondary Weapon: Depth Charge (For Submarines)
Prerequisite: Ship Yard
Maximum Build Speed: 5


Cruiser

Hit Points: 700
Attack: 500
Range: 22
Armor: Heavy
Speed: 6
Cost: $2000
Can detect Submarines:  Yes
Sight: 6
Self-Healing: No
Tech Level: 10
Primary Weapon: 8 Inch Cannon
Secondary Weapon: 8 Inch Cannon
Prerequisite: Ship Yard
Maximum Build Speed: 5


Gun Boat


Hit Points: 350
Attack: 25
Range: 5.5
Armor: Heavy
Speed: 14
Cost: $700
Can detect Submarines:  No
Sight: 7
Self-Healing: No
Tech Level: 3
Primary Weapon: 2 Inch Cannon
Secondary Weapon: None
Prerequisite: Ship Yard, Tech Center
Maximum Build Speed: 4


Transport


Hit Points: 200
Attack: None
Range: 4.75
Armor: Heavy
Speed: 4
Cost: $2000
Can detect Submarines:  Yes
Sight: 6
Self-Healing: No
Tech Level: 3
Primary Weapon: None
Secondary Weapon: None
Prerequisite: Ship Yard
Maximum Build Speed: 10


Longbow Attack Helicopter


Hit Points: 225
Attack: None
Range: 4
Armor: Heavy
Speed: 16
Cost: $1200
Sight: 0
Self-Healing: No
Tech Level: 9
Primary Weapon: Hellfire Missile
Secondary Weapon: Hellfire Missile
Prerequisite: Helipad
Maximum Build Speed: 8

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